![]() ![]() ![]() The first major role of the Central Loot Economy is managing the spawning of loot around Chernarus. For more information about how long items stay in place without activity, please see the table below for Persistence. This function prevents the game from becoming cluttered with useless items, serves players with a continually refreshed pool of available gear, acts as one method of preventing individual players from having too much influence over the entire server's economy. In addition to controlling how much of each item is present, it also "cleans up" the map by removing items which have become ruined or which have gone untouched for a set amount of time. These values can be adjusted at any time, without requiring players or servers to install a game update. The CLE dictates exactly how many of each item can be present on a single instance of the game at a time (one server), with important factors like randomization and rarity baked in. It is a complex system of tags, categories, zones, maximums, minimums, averages, and so on. The Central Loot NFB Economy (often abbreviated "CLE") is DayZ's unique management system for loot spawning and clean-up.
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